Software Games & Entertainment Puzzle & Word Games Sudoku flash game component 1

Sudoku flash game component 1

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License:Demo Buy

Developer:Crifano

Operation Systems:Win95, Win98, WinME, WinNT 3.x, WinNT 4.x, Windows2000, WinXP, Windows2003, Windows CE, WinME, Windows Vista Starter, Windows Vista Home Basic, Windows Vista Home Premium, Windows Vista Business, Windows Vista Enterprise, Windows Vista Ultimate, Windows Vista Home Basic x64, Windows Vista Home Premium x64, Windows Vista Business x64, Windows Vista Enterprise x64, Windows Vista Ultimate x64, Mac PPC, Mac OS X, Mac OS X 10.1, Mac OS X 10.2, Mac OS X 10.3, Mac OS X 10.4, Mac OS X 10.5, Mac Other

Donwloads0 Last update: 04-05-2009

The Crifano Sudoku Flash Component is the classic game of sudoku. Pencil mark, real time check error and logic error are available. You can also add the timer and implement buttons in order to get the solution or pause the game. Doubble click on the component lets you edit the graphic objects and personilize it. The component can be used without any scripting. The code hereunder is only for advanced users that need specific actions. --API-- xmlFile mySudoku.xmlFile="xml/sudoku.xml" This property lets you assign an xml source document by code instead to use the "properties panel". restartMe mySudoku.restartMe(); This method restarts (or start) the game. setTimeFiled mySudoku.setTimeFiled(txtTimer:TextField); This method assigns a text field to the component; it will be used to show the time. checkComplete mySudoku.checkComplete(); This method returns a boolean value indicating if all the numbers are correct or not. solveMe mySudoku.solveMe(value:Boolean); This method shows or hides the solution of the game. pauseMe mySudoku.pauseMe(value:Boolean); This method puts the game (and the timer) on pause or restarts it. If the game goes in pause, a movieClip will cover the game. setMark mySudoku.setMark(value:Boolean); This method shows or hides the pencil marks (notes) setError mySudoku.setError(value:Boolean); This method shows or hides the errors on_Complete mySudoku.addEventListener("on_Complete",onComplete); function onComplete(e):void { var correct = mySudoku.checkComplete(); trace("end game"); } This event is called when all the numbers are correctly written in the boxes.

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